![]() ![]() ![]() This template is recommended when creating mods, as it comes set up with the correct packages and references you will need for modding.Īdding the BepInEx NuGet feed with Visual Studio. Another option is Rider.įrom here, see the Outward Mod Template and follow the instructions to complete your first mod. Visual Studio Community is a popular, free IDE. You will need to install an IDE if you do not already have one. If you have no experience with Unity or C#, it is recommended to check out these tutorials: See the Outward SideLoader Docs for more information. While SideLoader can be a powerful library for making C# mods, it can also be used through an in-game menu without any real knowledge of Unity or programming. The SideLoader is a community tool for Outward which can be used to simplify the process of changing or creating custom assets, and in a way that is friendly with other mods. If you are a mod developer, feel free to add your repo here. These are the GitHub repositories for Outward Mods. Unity Explorer - a tool for exploring the game at runtime through a menu similar to the Unity Editor.sideloader - a tool and library for making Outward mods (sinai-dev sideloader no longer found).dnSpy - a tool for looking at the source code of Outward (see Decompiling below).Unity Scripting API reference - Unity's official C# API reference and articles. ![]() Outward Mod Template - recommended starting point for making a C# mod.Outward Modding Discord - a place to chat with other modders and ask for help.The following resources may help you with your mod development: ![]()
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